Table 39 Netherlands: Metaverse Market, by Component, 2018 - 2030 (USD Billion) Meta, Inc. 15.8.4. Business Strategy & Recent Development TABLE 27. 5.11.2. Product Portfolio Analysis U.S. Asia Pacific by Platform, 2022 - 2030 (USD Million) 15.3. have also begun to enter the public eye. Keep up to date with our latest insights. Germany by Applications, 2022 - 2030 (USD Million) & Specialty Chemicals, Electronics Metaverse in Blockchain market, 2022 - 2030 (USD Million), 8.4. TABLE 71. FOR Metaverse in Digital Twin Operations, BY REGION, 2022-2030 (USD Million) By End-user Type, 2022-2030 (USD Million) Table 109 South Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) Metaverse in Online Education market, 2022 - 2030 (USD Million), 11.5.1 Metaverse in Advertising market, 2022 - 2030 (USD Million), 11.6.1 Metaverse in Virtual Goods market, 2022 - 2030 (USD Million), 11.7.1 Metaverse in edge computing market, 2022 - 2030 (USD Million), 11.8.1 Metaverse in Online Shopping market, 2022 - 2030 (USD Million), 11.9.1 Metaverse in social media market, 2022 - 2030 (USD Million), 11.10.1 Metaverse in Conferences market, 2022 - 2030 (USD Million), 11.11.1 Metaverse in Content Creation market, 2022 - 2030 (USD Million), 11.12 Metaverse in Digital Twin Operations, 11.12.1 Metaverse in Digital Twin Operations market, 2022 - 2030 (USD Million), 11.13 Metaverse in Blockchain Applications, 11.13.1 Metaverse in Blockchain Applications market, 2022 - 2030 (USD Million), 11.14.1 Metaverse in Virtualisation Tools market, 2022 - 2030 (USD Million), 11.15.1 Metaverse in NFT market, 2022 - 2030 (USD Million), 11.16.1 Metaverse in Payments market, 2022 - 2030 (USD Million), 12. Software market, 2022 - 2030 (USD Million) Based on our analysis, the global metaverse market exhibited a rise of 0.7% in 2020 as compared to 2019. U.S. By End-Use, 2022 - 2030 (USD Million) Short Description About Metaverse Market: The global Metaverse market size was valued at USD 30009.34 million in 2021 and is expected to expand at a CAGR of 46.25% during the forecast period, reaching USD 293711.38 million by 2027. Normally, metaverse for government is just perceived to be a king of virtual training solution being conducted through a VR interface. Table 32 UK: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) 14. Table 57 China: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) Metaverse in Healthcare market, 2022 - 2030 (USD Million) Global Metaverse Market, by Technology, 2021 & 2030 (USD Billion) Mar 08, 2023 (Heraldkeepers) -- Global Metaverse Game Engine Market research report is a valuable resource that . Using this broad definition, the total addressable market for the Metaverse could be between $8 trillion and $13 trillion by 2030, with total Metaverse users numbering around five billion. Latin America By Components, 2022 - 2030 (USD Million), 14.4.2. Product Portfolio Analysis We also know that there is an increase in gaming companies issuing limited edition NFTs. Table 79 Latin America: Metaverse Market, by Component, 2018 - 2030 (USD Billion) Rest of ASIA PACIFIC By End-Use, 2022 - 2030 (USD Million), 14.3.4.5.7. 2.4.2.1. TABLE 2. BY APPLICATION, 2022-2030 (USD Million) Strategic Analysis Metaverse Market, Metaverse Market, Component Outlook (Revenue - USD Billion, 2018 - 2030), Metaverse Market, Technology Outlook (Revenue - USD Billion, 2018 - 2030), Metaverse Market, Industry Vertical Outlook (Revenue - USD Billion, 2018 - 2030), Metaverse Market, Application Outlook (Revenue - USD Billion, 2018 - 2030), Metaverse Market, Regional Outlook (Revenue - USD Billion, 2018 - 2030), 30 Wall Street 8th Floor, New York City, NY 10005, United States, Our sales & analyst support team is available to help you 24x5, 2023 Polaris Market Research and Consulting. 1.3.2. As a combinatorial innovation, metaverses require multiple technologies and trends to function. 15.7.3. Table 69 Indonesia: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) 14.2.4.2.6. Table 107 South Africa: Metaverse Market, by Component, 2018 - 2030 (USD Billion) Figure 10. The desktop processor has a larger screen and a physical keyboard, enabling smoother access to the metaverse. Rest of ASIA PACIFIC By Components, 2022 - 2030 (USD Million), 14.3.4.5.2. China by Technology, 2022 - 2030 (USD Million), 14.3.4.1.5. 11.5 Metaverse in Advertising 14.1.4.2. Furthermore, North America is expected to maintain its dominance during the forecast period, owing to growth in the adoption of metaverse solutions across end-user industries, such as BFSI, retail, and media & entertainment. TABLE 72. Tencent Holdings Ltd: OPERATING SEGMENTS, TABLE 64. 5.7. Figure 23 Metaverse in Gaming to Witness Higher CAGR Application Segment during Forecast Period. Emerging Applications In Areas Of Training & Strategic Planning: Metaverse and digital twin based strategic plannings related to warfare, defence strategies and tactics. Similarly, in November 2021, scammers targeted users of the platform of Facebook (Meta) to attract users and make them invest in their fake cryptocurrency projects, such as META coin, disguising it as the official currency for Facebooks platform. Industry Outlook Alibaba Cloud: OPERATING SEGMENTS According to a study published in PC Magazine, 52% of the worldwide internet users join the metaverse for work possibilities, 48% for art and live entertainment, 44% for money investment, 40% for education, 32% for online dating and socializing, and 29% for gaming. Japan by Application, 2022 - 2030 (USD Million) Figure 7. The non-industrial market includes segments like gaming & social media, retail & Ecommerce, events & conference, education & corporate and digital marketing/advertising. TABLE 18. Figure 17 Geographical Snapshot of the Metaverse Market FOR Metaverse in edge computing, BY REGION, 2022-2030 (USD Million) 15.3.3. U.S. By Platform, 2022 - 2030 (USD Million), 14.1.4.1.3. We expect the next generation of the internet, i.e., the Metaverse, would encapsulate a range of form factors of money, including the existing/traditional forms of money and also upcoming digitally-native forms of money cryptocurrency, stablecoins, central bank digital currencies (CBDCs) that were out of scope in a pre-blockchain virtual world. The desktops are built with powerful and advanced graphics capabilities that render the VR experience. Apart from that, its expected that Metaverse can cater to newer businesses as well as tremendous financial growth opportunities in the future. The metaverse in virtual reality (VR) and augmented reality (AR) segment showed the maximum market share in 2021, with revenue of over 35%. : Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), South Korea: Metaverse Market, by Component, 2018 - 2030 (USD Billion), South Korea: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Middle East & Africa: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Middle East & Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Middle East & Africa: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Middle East & Africa: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Saudi Arabia: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Saudi Arabia: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Saudi Arabia: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Saudi Arabia: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), South Africa: Metaverse Market, by Application, 2018 - 2030 (USD Billion), South Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), South Africa: Metaverse Market, by Component, 2018 - 2030 (USD Billion), South Africa: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Israel: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Israel: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Israel: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Israel: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), UAE: Metaverse Market, by Application, 2018 - 2030 (USD Billion), UAE: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), UAE: Metaverse Market, by Component, 2018 - 2030 (USD Billion), UAE: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Latin America: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Latin America: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Latin America: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Latin America: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Mexico: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Mexico: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Mexico: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Mexico: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Brazil: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Brazil: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Brazil: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Brazil: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Argentina: Metaverse Market, by Application, 2018 - 2030 (USD Billion), Argentina: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Argentina: Metaverse Market, by Component, 2018 - 2030 (USD Billion), Argentina: Metaverse Market, by Technology, 2018 - 2030 (USD Billion), Partnerships/Collaborations/Agreements/Exhibitions, Figure 1. 11.13.1 Metaverse in Blockchain Applications market, 2022 - 2030 (USD Million) Many companies are developing hardware to enhance the user experience in the metaverse. The global metaverse market size in 2022 was valued at USD 47.48 billion with a growth rate of 39.44% CAGR to a valuation of USD 678.80 billion by 2030. TABLE 22. These platforms can help provide its users and businesses with a more engaging and interactive social media experience. Among these, virtual reality & augmented reality is expected to be the largest market in the metaverse industry. Rest of Europe By End-Use, 2022 - 2030 (USD Million), 14.2.4.4.2. Rest of ASIA PACIFIC By Region, 2022 - 2030 (USD Million), 14.4.1. TaleCraft believes that users on its platform will be able to explore a medieval game setting and use crafted NFTs for many activities in-game. 10.1. Roblox Corporation: OPERATING SEGMENTS Germany by Offering, 2022 - 2030 (USD Million) TABLE 50. Sales Volume & Revenue Analysis (2022-2030) According to a study, around 50 million people used virtual reality in the United States and 83.7 million people used augmented reality in 2020, and these numbers are expected to rise to 65.9 million and 110.1 million users, respectively, in 2023. Figure 21 Desktop to Witness Higher CAGR in Metaverse Market for Platform Segment during Forecast Period. Financial performance Companies are also using the metaverse concept to add value to entertainment brands by enhancing offerings such as immersive storytelling, unleashing fan creativity, and world-building. Asia Pacific TABLE 14. Market Map of Generative AI for Virtual Worlds is a new slice based on the value-chain used for this map; it explains the technologies that are supporting the new field of generative AI and how it . Figure 8 Import Data from Metaverse, By Country, 20162020 (USD Thousand) 10.11.1 Metaverse in Fashion market, 2022 - 2030 (USD Million) 2.4.1. Global Metaverse Market, by Industry Vertical, 2021 & 2030 (USD Billion) 4.12 Business Environment Analysis Tool In November 2021, Tencent announced a collaboration with the Asian Institute of Digital Finance (AIDF). Table 65 India: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) The virtual human driven by intelligence is affected by various perception technologies, including speech synthesis, natural language processing, speech recognition and other technologies. Magic Leap, Inc 2. According to Chinas Social Sciences Academic Press and NetEase, 31.8% of people use the QQ metaverse platform seven days a week, while another study suggests that the South Korean metaverse platform Zepeto has about 2 million active Asian users a day. Tom is a New York based principal at Deloitte and leads the Strategic Growth . U.K. By Platform, 2022 - 2030 (USD Million) U.S. By Platform, 2022 - 2030 (USD Million) Secondary Data 13.5 Services 14.3.2. Microsoft Corporation: OPERATING SEGMENTS, TABLE 76. Approach for Capturing Market Size by Top-Down Analysis Rest of the Latin By Offering, 2022 - 2030 (USD Million), 14.4.4.3.2. Figure 11 By Offerings, 2019 vs. 2025 (USD Million) The benefits of a cryptocurrency cause more users and businesses to adopt it in the metaverse, which causes its market expansion. 2.7. In November 2021, TaleCraft Majuro announced the launch of its medieval-themed NFT gaming metaverse. Social media adverts are generating high engagement. Table 28 France: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) TABLE 66. 14.2.4.3.2. In 2021, The gaming application segment accounted for 30% share in the Brazil metaverse market, due to growing adoption of AI technology across the gaming & entertainment sector. Moreover, with the push toward a decentralized internet network (Web 3.0), demand for social media and gaming platforms based on advanced technologies is expected to grow at a brisk pace in the coming few years. According to a study, 53% of companies invest in cryptocurrencies, while 44% invest in NFTs. 5.10.4 Bargaining Power of Suppliers 14.3.4.2. 7.6.1 Metaverse in Financial Services market, 2022 - 2030 (USD Million) Table 33 UK: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) Global Market: By Technology Segment Analysis, 8.2. North America By Application, 2022 - 2030 (USD Million) NORTH AMERICA BY Components, 2022-2030 (USD Million), TABLE 49. By End-user Type, 2022-2030 (USD Million), TABLE 18. FOR Metaverse in Asset Marketplaces, BY REGION, 2022-2030 (USD Million), TABLE 4. 7.5.1 Metaverse in Avatars market, 2022 - 2030 (USD Million) The industrial metaverse is the use of virtual platforms and digital twins in industries such as manufacturing, automotive, energy & Utilities, healthcare & Lifesciences, aerospace, telecom and others. Sustainable & Smart Technologies Table 80 Latin America: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) This means the same avatar will be used to play multiple games being offered by different companies. With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth. Figure 3 Breakdown of Primaries: Metaverse Market Table 113 Israel: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Figure 1. Microsoft Corporation: COMPANY SNAPSHOT In the metaverse, the physical world is converted into digital data and recreated or represented digitally, either as a reflection of reality (digital maps or images, for example) or as fiction or fantasy (a video game). 4.5.1 By Technology Type, 2022 - 2030 (USD Million) FOR Metaverse in Manufacturing, BY REGION, 2022-2030 (USD Million) North America By Platform, 2022 - 2030 (USD Million), 14.1.3. > Approach for Capturing Market Size by Top-Down Analysis, 2.5. 6.1. TABLE 69. Usually, cell phones, portable gaming consoles, and tablets are used to play AR games. Globant: COMPANY SNAPSHOT FOR Headsets, BY REGION, 2022-2030 (USD Million), TABLE 17. India by Components, 2022 - 2030 (USD Million) Table 97 Middle East & Africa: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) Global Metaverse Market Size, Share, Industry Analysis, Trends, Growth and Forecast 2028 April 2022 Authors: Mayur Shrikant Pande Intelligence Market Report Abstract Metaverse is an. FOR Metaverse in Advertising, BY REGION, 2022-2030 (USD Million) Order, Corporate EUROPE BY End-Use, 2022-2030 (USD Million) 3.1.4 Market Summary 11.16.1 Metaverse in Payments market, 2022 - 2030 (USD Million) TABLE 16. 11.6 Metaverse in Virtual Goods Download the PDF . 4.7.1 By End-user Type, 2022 - 2030 (USD Million) Geographic Scope FOR Metaverse in Virtual Platforms, BY REGION, 2022-2030 (USD Million) 14.2.4.2.2. The global COVID-19 restrictions resulted in social distancing and increased the demand for AR & VR technology across various industry verticals such as media entertainment, retail, and education. 3.1 Metaverse Market: Post-Covid-19 This report will focus on the state of the metaverse more broadly, consolidating the specications and characteristics across each of the aforementioned implementations.In particular, this report will serveto provide an in-depth overview of the metaverse, detail and dene some of its key characteristics, discuss Company overview In some countries across the world, smart cities and infrastructural development activities have already started adopting the metaverse in different aspects. 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